hsiang0117’s personal page

I am hsiang0117, a master’s student majoring in Computer Science and studying Computer Graphics. This is my personal homepage where I share my projects and thoughts. Currently, I am doing an internship at Papergames in Shanghai as a Game Developer.

Inside UnLua: How Lua Grafts Itself onto Unreal's Reflection System

A source-level teardown of Tencent’s UnLua: how the override mechanism smuggles Lua functions into UFunctions, how metatables double as the reflection cache, why value semantics are the sharpest edge, how the two garbage collectors are stitched together, and what the project’s real maintenance status is in 2026.

August 4, 2026 · 10 min · 4916 words · hsiang0117

3DGS-Volume-Cloud

Physically-parameterized 3D Gaussian Splatting for real-time volumetric cloud rendering with arbitrary-sun relighting.

June 12, 2026 · 5 min · 887 words · hsiang0117

WaterModifier

An AI-assisted desktop tool for editing water masks in Cesium quantized-mesh terrain datasets — click a few points on the map, Segment Anything extracts the water, and the edit propagates through every LOD level.

April 6, 2026 · 6 min · 1091 words · hsiang0117

TinyOpenGLRenderer

A mini real-time renderer / scene editor built on OpenGL 4.5 + C++17 — forward HDR pipeline, shadows, skeletal animation, raymarched volumetric clouds, and a Dear ImGui docking editor.

April 1, 2025 · 3 min · 607 words · hsiang0117

Setting Up OpenGL Dev Environment with CLion — GLFW + GLAD + Assimp

A complete guide to configuring an OpenGL development environment in CLion, covering GLFW, GLAD, and Assimp library setup, with step-by-step instructions for switching to the Visual Studio toolchain.

March 31, 2025 · 7 min · 1377 words · hsiang0117