<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>posts on hsiang0117's personal page</title><link>https://hsiang0117.github.io/en/posts/</link><description>Recent content in posts on hsiang0117's personal page</description><generator>Hugo</generator><language>en</language><atom:link href="https://hsiang0117.github.io/en/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>Inside UnLua: How Lua Grafts Itself onto Unreal's Reflection System</title><link>https://hsiang0117.github.io/en/posts/unlua-source-analysis/</link><pubDate>Tue, 04 Aug 2026 00:00:00 +0000</pubDate><guid>https://hsiang0117.github.io/en/posts/unlua-source-analysis/</guid><description>A source-level teardown of Tencent&amp;rsquo;s UnLua: how the override mechanism smuggles Lua functions into UFunctions, how metatables double as the reflection cache, why value semantics are the sharpest edge, how the two garbage collectors are stitched together, and what the project&amp;rsquo;s real maintenance status is in 2026.</description></item><item><title>Setting Up OpenGL Dev Environment with CLion — GLFW + GLAD + Assimp</title><link>https://hsiang0117.github.io/en/posts/clion_setup/</link><pubDate>Mon, 31 Mar 2025 00:00:00 +0000</pubDate><guid>https://hsiang0117.github.io/en/posts/clion_setup/</guid><description>A complete guide to configuring an OpenGL development environment in CLion, covering GLFW, GLAD, and Assimp library setup, with step-by-step instructions for switching to the Visual Studio toolchain.</description></item></channel></rss>