3DGS-Volume-Cloud
Physically-parameterized 3D Gaussian Splatting for real-time volumetric cloud rendering with arbitrary-sun relighting.
Physically-parameterized 3D Gaussian Splatting for real-time volumetric cloud rendering with arbitrary-sun relighting.
An AI-assisted desktop tool for editing water masks in Cesium quantized-mesh terrain datasets — click a few points on the map, Segment Anything extracts the water, and the edit propagates through every LOD level.
A mini real-time renderer / scene editor built on OpenGL 4.5 + C++17 — forward HDR pipeline, shadows, skeletal animation, raymarched volumetric clouds, and a Dear ImGui docking editor.