3DGS-Volume-Cloud

Physically-parameterized 3D Gaussian Splatting for real-time volumetric cloud rendering with arbitrary-sun relighting.

June 12, 2026 · 5 min · 887 words · hsiang0117

WaterModifier

An AI-assisted desktop tool for editing water masks in Cesium quantized-mesh terrain datasets — click a few points on the map, Segment Anything extracts the water, and the edit propagates through every LOD level.

April 6, 2026 · 6 min · 1091 words · hsiang0117

TinyOpenGLRenderer

A mini real-time renderer / scene editor built on OpenGL 4.5 + C++17 — forward HDR pipeline, shadows, skeletal animation, raymarched volumetric clouds, and a Dear ImGui docking editor.

April 1, 2025 · 3 min · 607 words · hsiang0117