<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>projects on hsiang0117's personal page</title><link>https://hsiang0117.github.io/en/projects/</link><description>Recent content in projects on hsiang0117's personal page</description><generator>Hugo</generator><language>en</language><atom:link href="https://hsiang0117.github.io/en/projects/index.xml" rel="self" type="application/rss+xml"/><item><title>3DGS-Volume-Cloud</title><link>https://hsiang0117.github.io/en/projects/3dgs-volume-cloud/</link><pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate><guid>https://hsiang0117.github.io/en/projects/3dgs-volume-cloud/</guid><description>Physically-parameterized 3D Gaussian Splatting for real-time volumetric cloud rendering with arbitrary-sun relighting.</description></item><item><title>WaterModifier</title><link>https://hsiang0117.github.io/en/projects/water-modifier/</link><pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate><guid>https://hsiang0117.github.io/en/projects/water-modifier/</guid><description>An AI-assisted desktop tool for editing water masks in Cesium quantized-mesh terrain datasets — click a few points on the map, Segment Anything extracts the water, and the edit propagates through every LOD level.</description></item><item><title>TinyOpenGLRenderer</title><link>https://hsiang0117.github.io/en/projects/tiny-opengl-renderer/</link><pubDate>Tue, 01 Apr 2025 00:00:00 +0000</pubDate><guid>https://hsiang0117.github.io/en/projects/tiny-opengl-renderer/</guid><description>A mini real-time renderer / scene editor built on OpenGL 4.5 + C++17 — forward HDR pipeline, shadows, skeletal animation, raymarched volumetric clouds, and a Dear ImGui docking editor.</description></item></channel></rss>