TinyOpenGLRenderer
A mini real-time renderer / scene editor built on OpenGL 4.5 + C++17 — forward HDR pipeline, shadows, skeletal animation, raymarched volumetric clouds, and a Dear ImGui docking editor.
A mini real-time renderer / scene editor built on OpenGL 4.5 + C++17 — forward HDR pipeline, shadows, skeletal animation, raymarched volumetric clouds, and a Dear ImGui docking editor.
A complete guide to configuring an OpenGL development environment in CLion, covering GLFW, GLAD, and Assimp library setup, with step-by-step instructions for switching to the Visual Studio toolchain.