<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>OpenGL on hsiang0117's personal page</title><link>https://hsiang0117.github.io/en/tags/opengl/</link><description>Recent content in OpenGL on hsiang0117's personal page</description><generator>Hugo</generator><language>en</language><lastBuildDate>Tue, 04 Aug 2026 17:09:38 +0800</lastBuildDate><atom:link href="https://hsiang0117.github.io/en/tags/opengl/index.xml" rel="self" type="application/rss+xml"/><item><title>TinyOpenGLRenderer</title><link>https://hsiang0117.github.io/en/projects/tiny-opengl-renderer/</link><pubDate>Tue, 01 Apr 2025 00:00:00 +0000</pubDate><guid>https://hsiang0117.github.io/en/projects/tiny-opengl-renderer/</guid><description>A mini real-time renderer / scene editor built on OpenGL 4.5 + C++17 — forward HDR pipeline, shadows, skeletal animation, raymarched volumetric clouds, and a Dear ImGui docking editor.</description></item><item><title>Setting Up OpenGL Dev Environment with CLion — GLFW + GLAD + Assimp</title><link>https://hsiang0117.github.io/en/posts/clion_setup/</link><pubDate>Mon, 31 Mar 2025 00:00:00 +0000</pubDate><guid>https://hsiang0117.github.io/en/posts/clion_setup/</guid><description>A complete guide to configuring an OpenGL development environment in CLion, covering GLFW, GLAD, and Assimp library setup, with step-by-step instructions for switching to the Visual Studio toolchain.</description></item></channel></rss>