<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Volume Rendering on hsiang0117 的个人主页</title><link>https://hsiang0117.github.io/tags/volume-rendering/</link><description>Recent content in Volume Rendering on hsiang0117 的个人主页</description><generator>Hugo</generator><language>zh-cn</language><lastBuildDate>Tue, 04 Aug 2026 17:09:38 +0800</lastBuildDate><atom:link href="https://hsiang0117.github.io/tags/volume-rendering/index.xml" rel="self" type="application/rss+xml"/><item><title>3DGS-Volume-Cloud</title><link>https://hsiang0117.github.io/projects/3dgs-volume-cloud/</link><pubDate>Fri, 12 Jun 2026 00:00:00 +0000</pubDate><guid>https://hsiang0117.github.io/projects/3dgs-volume-cloud/</guid><description>用物理参数化的 3D Gaussian Splatting 实现实时体积云渲染与任意太阳方向重打光。</description></item></channel></rss>